Monitoring system for electric vehicles (log various sensors, such as consumed power, solar production, speed, slope, apparent wind, etc.)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

217 lines
7.4 KiB

/*
Asynchronous TCP library for Espressif MCUs
Copyright (c) 2016 Hristo Gochkov. All rights reserved.
This file is part of the esp8266 core for Arduino environment.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ASYNCTCP_H_
#define ASYNCTCP_H_
#include "IPAddress.h"
#include "sdkconfig.h"
#include <functional>
extern "C" {
#include "freertos/semphr.h"
#include "lwip/pbuf.h"
}
//If core is not defined, then we are running in Arduino or PIO
#ifndef CONFIG_ASYNC_TCP_RUNNING_CORE
#define CONFIG_ASYNC_TCP_RUNNING_CORE -1 //any available core
#define CONFIG_ASYNC_TCP_USE_WDT 1 //if enabled, adds between 33us and 200us per event
#endif
class AsyncClient;
#define ASYNC_MAX_ACK_TIME 5000
#define ASYNC_WRITE_FLAG_COPY 0x01 //will allocate new buffer to hold the data while sending (else will hold reference to the data given)
#define ASYNC_WRITE_FLAG_MORE 0x02 //will not send PSH flag, meaning that there should be more data to be sent before the application should react.
typedef std::function<void(void*, AsyncClient*)> AcConnectHandler;
typedef std::function<void(void*, AsyncClient*, size_t len, uint32_t time)> AcAckHandler;
typedef std::function<void(void*, AsyncClient*, int8_t error)> AcErrorHandler;
typedef std::function<void(void*, AsyncClient*, void *data, size_t len)> AcDataHandler;
typedef std::function<void(void*, AsyncClient*, struct pbuf *pb)> AcPacketHandler;
typedef std::function<void(void*, AsyncClient*, uint32_t time)> AcTimeoutHandler;
struct tcp_pcb;
struct ip_addr;
class AsyncClient {
public:
AsyncClient(tcp_pcb* pcb = 0);
~AsyncClient();
AsyncClient & operator=(const AsyncClient &other);
AsyncClient & operator+=(const AsyncClient &other);
bool operator==(const AsyncClient &other);
bool operator!=(const AsyncClient &other) {
return !(*this == other);
}
bool connect(IPAddress ip, uint16_t port);
bool connect(const char* host, uint16_t port);
void close(bool now = false);
void stop();
int8_t abort();
bool free();
bool canSend();//ack is not pending
size_t space();//space available in the TCP window
size_t add(const char* data, size_t size, uint8_t apiflags=ASYNC_WRITE_FLAG_COPY);//add for sending
bool send();//send all data added with the method above
//write equals add()+send()
size_t write(const char* data);
size_t write(const char* data, size_t size, uint8_t apiflags=ASYNC_WRITE_FLAG_COPY); //only when canSend() == true
uint8_t state();
bool connecting();
bool connected();
bool disconnecting();
bool disconnected();
bool freeable();//disconnected or disconnecting
uint16_t getMss();
uint32_t getRxTimeout();
void setRxTimeout(uint32_t timeout);//no RX data timeout for the connection in seconds
uint32_t getAckTimeout();
void setAckTimeout(uint32_t timeout);//no ACK timeout for the last sent packet in milliseconds
void setNoDelay(bool nodelay);
bool getNoDelay();
uint32_t getRemoteAddress();
uint16_t getRemotePort();
uint32_t getLocalAddress();
uint16_t getLocalPort();
//compatibility
IPAddress remoteIP();
uint16_t remotePort();
IPAddress localIP();
uint16_t localPort();
void onConnect(AcConnectHandler cb, void* arg = 0); //on successful connect
void onDisconnect(AcConnectHandler cb, void* arg = 0); //disconnected
void onAck(AcAckHandler cb, void* arg = 0); //ack received
void onError(AcErrorHandler cb, void* arg = 0); //unsuccessful connect or error
void onData(AcDataHandler cb, void* arg = 0); //data received (called if onPacket is not used)
void onPacket(AcPacketHandler cb, void* arg = 0); //data received
void onTimeout(AcTimeoutHandler cb, void* arg = 0); //ack timeout
void onPoll(AcConnectHandler cb, void* arg = 0); //every 125ms when connected
void ackPacket(struct pbuf * pb);//ack pbuf from onPacket
size_t ack(size_t len); //ack data that you have not acked using the method below
void ackLater(){ _ack_pcb = false; } //will not ack the current packet. Call from onData
const char * errorToString(int8_t error);
const char * stateToString();
//Do not use any of the functions below!
static int8_t _s_poll(void *arg, struct tcp_pcb *tpcb);
static int8_t _s_recv(void *arg, struct tcp_pcb *tpcb, struct pbuf *pb, int8_t err);
static int8_t _s_fin(void *arg, struct tcp_pcb *tpcb, int8_t err);
static int8_t _s_lwip_fin(void *arg, struct tcp_pcb *tpcb, int8_t err);
static void _s_error(void *arg, int8_t err);
static int8_t _s_sent(void *arg, struct tcp_pcb *tpcb, uint16_t len);
static int8_t _s_connected(void* arg, void* tpcb, int8_t err);
static void _s_dns_found(const char *name, struct ip_addr *ipaddr, void *arg);
int8_t _recv(tcp_pcb* pcb, pbuf* pb, int8_t err);
tcp_pcb * pcb(){ return _pcb; }
protected:
tcp_pcb* _pcb;
int8_t _closed_slot;
AcConnectHandler _connect_cb;
void* _connect_cb_arg;
AcConnectHandler _discard_cb;
void* _discard_cb_arg;
AcAckHandler _sent_cb;
void* _sent_cb_arg;
AcErrorHandler _error_cb;
void* _error_cb_arg;
AcDataHandler _recv_cb;
void* _recv_cb_arg;
AcPacketHandler _pb_cb;
void* _pb_cb_arg;
AcTimeoutHandler _timeout_cb;
void* _timeout_cb_arg;
AcConnectHandler _poll_cb;
void* _poll_cb_arg;
bool _pcb_busy;
uint32_t _pcb_sent_at;
bool _ack_pcb;
uint32_t _rx_ack_len;
uint32_t _rx_last_packet;
uint32_t _rx_since_timeout;
uint32_t _ack_timeout;
uint16_t _connect_port;
int8_t _close();
void _free_closed_slot();
void _allocate_closed_slot();
int8_t _connected(void* pcb, int8_t err);
void _error(int8_t err);
int8_t _poll(tcp_pcb* pcb);
int8_t _sent(tcp_pcb* pcb, uint16_t len);
int8_t _fin(tcp_pcb* pcb, int8_t err);
int8_t _lwip_fin(tcp_pcb* pcb, int8_t err);
void _dns_found(struct ip_addr *ipaddr);
public:
AsyncClient* prev;
AsyncClient* next;
};
class AsyncServer {
public:
AsyncServer(IPAddress addr, uint16_t port);
AsyncServer(uint16_t port);
~AsyncServer();
void onClient(AcConnectHandler cb, void* arg);
void begin();
void end();
void setNoDelay(bool nodelay);
bool getNoDelay();
uint8_t status();
//Do not use any of the functions below!
static int8_t _s_accept(void *arg, tcp_pcb* newpcb, int8_t err);
static int8_t _s_accepted(void *arg, AsyncClient* client);
protected:
uint16_t _port;
IPAddress _addr;
bool _noDelay;
tcp_pcb* _pcb;
AcConnectHandler _connect_cb;
void* _connect_cb_arg;
int8_t _accept(tcp_pcb* newpcb, int8_t err);
int8_t _accepted(AsyncClient* client);
};
#endif /* ASYNCTCP_H_ */