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import FreeCADGui as Gui
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import FreeCAD as App
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from PySide.QtCore import QTimer
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import random
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def _rgb(r, g, b):
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return r/255.0, g/255.0, b/255.0, 0.0
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_colors = [
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_rgb(94, 224, 174),
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_rgb(223, 234, 70),
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_rgb(35, 120, 200),
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_rgb(188, 80, 33),
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_rgb(26, 242, 69),
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_rgb(13, 41, 107),
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_rgb(153, 9, 52),
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_rgb(211, 119, 0),
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_rgb(34, 130, 7),
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_rgb(221, 79, 249)
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]
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class AHB_Context:
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_activeStageId: int = None
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_allStagesVisible: bool = True
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_animationActive: bool = False
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_timeSinceLastStageUpdate: int = 0
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def setActiveStage(self, stageId):
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self._activeStageId = stageId
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self._updateVisibility()
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def getActiveStage(self):
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return self._activeStageId
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def getAllStages(self):
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allStages = set()
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doc = App.ActiveDocument
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for obj in doc.Objects:
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if obj.TypeId == 'Part::Feature':
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if 'AssemblyHandbook_Stage' in obj.PropertiesList:
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allStages.add(obj.AssemblyHandbook_Stage)
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allStages = list(allStages)
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allStages.sort()
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return allStages
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def onPartStageChanged(self, part: App.DocumentObject):
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allStages = self.getAllStages()
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doc = App.ActiveDocument
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if not 'AssemblyHandbook_Stage' in part.PropertiesList:
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part.ViewObject.ShapeColor = (0.8,0.8,0.8,0.0)
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for obj in doc.Objects:
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if obj.TypeId == 'Part::Feature':
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if 'AssemblyHandbook_Stage' in obj.PropertiesList:
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stageIndex = allStages.index(obj.AssemblyHandbook_Stage)
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obj.ViewObject.ShapeColor = _colors[stageIndex % len(_colors)]
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self._updateVisibility()
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def setAllStagesVisible(self, allStagesVisible):
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self._allStagesVisible = allStagesVisible
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self._updateVisibility()
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def getAllStagesVisible(self):
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return self._allStagesVisible
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def _updateVisibility(self):
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activeStageId = self.getActiveStage()
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doc = App.ActiveDocument
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for obj in doc.Objects:
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if obj.TypeId == 'Part::Feature':
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if 'AssemblyHandbook_Stage' in obj.PropertiesList:
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obj.ViewObject.Visibility = self._allStagesVisible or activeStageId is None or obj.AssemblyHandbook_Stage <= activeStageId
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def setAnimationActive(self, animationActive):
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if self._animationActive == animationActive: return
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self._animationActive = animationActive
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self._updateAnimation()
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def getAnimationActive(self):
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return self._animationActive
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def _updateAnimation(self):
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if not self._animationActive: return
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allStages = self.getAllStages()
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if len(allStages) > 1 and self._timeSinceLastStageUpdate >= 1000:
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self._timeSinceLastStageUpdate = 0
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activeStageId = self.getActiveStage() or 0
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stageIndex = allStages.index(activeStageId) if activeStageId in allStages else 0
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stageIndex = (stageIndex + 1) % len(allStages)
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self.setActiveStage(allStages[stageIndex])
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tickResolution = 33
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import math
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from pivy import coin
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cam = Gui.ActiveDocument.ActiveView.getCameraNode()
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"""rot = coin.SbRotation()
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rot.setValue(coin.SbVec3f(0, 0, 1), math.pi * tickResolution / 1000.0)
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nrot = cam.orientation.getValue() * rot
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cam.orientation = nrot"""
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center = coin.SbVec3f(1000,0,750)
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v = cam.position.getValue() - center
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v[2] = 0
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dist = v.length()
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height = cam.position.getValue()[2]
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angle = math.atan2(v[1], v[0])
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angle = angle + 0.3 * tickResolution / 1000.0
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cam.position = coin.SbVec3f(center[0] + math.cos(angle)*dist, center[1] + math.sin(angle)*dist, height)
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cam.pointAt(center, coin.SbVec3f(0,0,1))
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self._timeSinceLastStageUpdate = self._timeSinceLastStageUpdate + tickResolution
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QTimer.singleShot(tickResolution, self._updateAnimation)
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