A Kerbal Space Program mod that adds balloon parts to create aerostats
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Youen Toupin 1f3f7ff1a2 - added code to avoid vessel disintegration when deploying balloon at high velocity and also when the physics origin is teleported (happens every 6km, seems like a KSP system to avoid imprecision with big floating point numbers) 10 years ago
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heliumBalloon.cfg - added code to avoid vessel disintegration when deploying balloon at high velocity and also when the physics origin is teleported (happens every 6km, seems like a KSP system to avoid imprecision with big floating point numbers) 10 years ago
model.mu - added code to avoid vessel disintegration when deploying balloon at high velocity and also when the physics origin is teleported (happens every 6km, seems like a KSP system to avoid imprecision with big floating point numbers) 10 years ago
model000.dds - added code to avoid vessel disintegration when deploying balloon at high velocity and also when the physics origin is teleported (happens every 6km, seems like a KSP system to avoid imprecision with big floating point numbers) 10 years ago
model001.dds - added code to avoid vessel disintegration when deploying balloon at high velocity and also when the physics origin is teleported (happens every 6km, seems like a KSP system to avoid imprecision with big floating point numbers) 10 years ago