cleaned up test code
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@ -98,23 +98,11 @@ namespace Aerostats
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UnityEngine.Debug.Log("Aerostats: staged");
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Util.PostDebugScreenMessage("staged");
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/*var balloonObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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balloonObject.SetActive(false);
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balloonObject.transform.position = part.Rigidbody.position + part.Rigidbody.transform.up;
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var balloonPart = balloonObject.AddComponent<Part>();
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balloonPart.children = new List<Part>();
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balloonPart.partTransform = balloonObject.transform;
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balloonPart.name = "heliumBalloon";
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new GameObject("model").transform.parent = balloonPart.partTransform;
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balloonPart.SetHierarchyRoot(balloonPart);
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balloonPart.vessel = vessel;
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balloonPart.setParent(part);*/
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AvailablePart avPart = PartLoader.Instance.parts.Single(p => p.name == "heliumBalloon");
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var balloonPart = (Part)UnityEngine.Object.Instantiate(avPart.partPrefab);
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var balloonObject = balloonPart.gameObject;
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balloonObject.transform.position = part.Rigidbody.position + part.Rigidbody.transform.up * 3.0f;
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//balloonObject.transform.rotation = part.Rigidbody.rotation;
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balloonObject.transform.rotation = part.Rigidbody.rotation;
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balloonPart.SetHierarchyRoot(balloonPart);
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balloonPart.vessel = vessel;
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balloonPart.setParent(part);
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