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140 lines
6.5 KiB
140 lines
6.5 KiB
9 years ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Aerostats
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{
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public class ModuleBalloon : PartModule
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{
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public float MaxBalloonVolume { get; private set; }
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public float GasDensity { get; private set; }
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public float BalloonDragCoeff { get; private set; }
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public float BalloonEmptyMass { get; private set; }
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public float LiftingGasQuantity { get; private set; }
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public float CurrentVolume { get; private set; }
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public float BalloonLift { get; private set; }
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public bool IsVenting { get; private set; }
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/// <summary>
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/// Inflation ratio of the balloon (0=empty, 1=maximum)
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/// </summary>
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private float Inflation = 0;
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public float Radius { get; private set; }
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/// <summary>
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/// Must be called right after creating a balloon
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/// </summary>
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public void Initialize(float emptyMass, Vector3 initialVelocity, float maxVolume, float gasDensity, float dragCoeff)
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{
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MaxBalloonVolume = maxVolume;
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GasDensity = gasDensity;
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BalloonDragCoeff = dragCoeff;
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BalloonEmptyMass = emptyMass;
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gameObject.AddComponent<Rigidbody>();
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rigidbody.mass = BalloonEmptyMass;
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rigidbody.velocity = initialVelocity; // start with the same velocity or everything explodes when deploying from a moving vessel
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rigidbody.angularDrag = 10.0f;
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InjectGas(0.0001f);
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}
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/// <summary>
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/// Injects (positive quantity) or removes (negative quantity) gas, and returns the contained quantity after that operation
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/// </summary>
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public float InjectGas(float quantity)
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{
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LiftingGasQuantity += quantity;
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float currentMaxQuantity = GetCurrentMaxQuantity();
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// balloon security valve
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if (LiftingGasQuantity > currentMaxQuantity)
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{
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IsVenting = true;
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Util.PostSingleScreenMessage("security valve", "Some gas has been vented by the balloon security valve");
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LiftingGasQuantity = currentMaxQuantity;
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}
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else
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{
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IsVenting = false;
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}
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Vector3d worldPos = vessel.GetWorldPos3D();
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CelestialBody body = vessel.mainBody;
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float externalTemperature = (float)FlightGlobals.getExternalTemperature(worldPos, body);
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float balloonInternalTemperature = externalTemperature;
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float externalPressure = Math.Max((float)FlightGlobals.getStaticPressure(worldPos, body) * 1000.0f, 0.00001f);
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float currentGasMoles = GasUtilities.StpVolumeToMoles * LiftingGasQuantity;
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CurrentVolume = currentGasMoles * GasUtilities.R * balloonInternalTemperature / externalPressure;
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Inflation = CurrentVolume / MaxBalloonVolume;
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Util.PostSingleScreenMessage("inflation", "Inflation = " + (Inflation * 100.0f).ToString("0.00") + "%");
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float airDensity = (float)FlightGlobals.getAtmDensity(externalPressure / 1000.0f, externalTemperature, body);
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float currentGasDensity = GasDensity * balloonInternalTemperature / GasUtilities.ZeroCelsius / externalPressure * GasUtilities.StandardPressure;
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BalloonLift = CurrentVolume * airDensity;
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float balloonGasMass = currentGasDensity * CurrentVolume;
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Util.PostSingleScreenMessage("lift", "Air density = " + airDensity + "kg/m^3, Lift = " + (BalloonLift - balloonGasMass) + "kg");
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// V = 4/3*pi*r^3
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Radius = Mathf.Pow(CurrentVolume * 0.75f / Mathf.PI, 0.333f);
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float scale = Radius * 2.0f + 0.1f;
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transform.localScale = new Vector3(scale, scale, scale);
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rigidbody.mass = (BalloonEmptyMass + balloonGasMass) * 0.001f;
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return LiftingGasQuantity;
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}
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/// <summary>
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/// Computes the maximum gas quantity that the balloon can current hold, given the external temperature and pressure conditions
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/// </summary>
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public float GetCurrentMaxQuantity()
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{
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Vector3d worldPos = vessel.GetWorldPos3D();
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CelestialBody body = vessel.mainBody;
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float externalTemperature = (float)FlightGlobals.getExternalTemperature(worldPos, body);
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float balloonInternalTemperature = externalTemperature;
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float externalPressure = Math.Max((float)FlightGlobals.getStaticPressure(worldPos, body) * 1000.0f, 0.00001f);
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Util.PostSingleScreenMessage("external atmo", "Temperature = " + externalTemperature + "K, Pressure=" + externalPressure + "Pa");
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float currentMaxQuantity = MaxBalloonVolume / GasUtilities.R / balloonInternalTemperature * externalPressure / GasUtilities.StpVolumeToMoles;
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return currentMaxQuantity;
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}
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private void FixedUpdate()
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{
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Vector3d worldPos = vessel.GetWorldPos3D();
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CelestialBody body = vessel.mainBody;
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InjectGas(0); // update security valve venting
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var gravityAccel = FlightGlobals.getGeeForceAtPosition(worldPos);
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//Util.PostSingleScreenMessage("gravity", "Gravity accel = (" + gravityAccel.x + ", " + gravityAccel.y + ", " + gravityAccel.z + ")");
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float externalTemperature = (float)FlightGlobals.getExternalTemperature(worldPos, body);
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float balloonInternalTemperature = externalTemperature;
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float externalPressure = Math.Max((float)FlightGlobals.getStaticPressure(worldPos, body) * 1000.0f, 0.00001f);
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float airDensity = (float)FlightGlobals.getAtmDensity(externalPressure / 1000.0f, externalTemperature, body);
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rigidbody.AddForce(-gravityAccel * BalloonLift / 1000.0f, ForceMode.Force);
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// balloon drag
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var airVelocity = rigidbody.velocity + Krakensbane.GetFrameVelocity() /*- vessel.mainBody.getRFrmVel(vessel.GetWorldPos3D())*/;
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float sqVel = (float)airVelocity.magnitude;
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sqVel *= sqVel;
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float dragForce = 0.5f * airDensity * sqVel * BalloonDragCoeff * (Mathf.PI * Radius * Radius);
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Util.PostSingleScreenMessage("balloon drag", "Drag = " + dragForce + "N");
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rigidbody.AddForce(-airVelocity.normalized * dragForce / 1000.0f, ForceMode.Force);
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}
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}
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}
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