Graphical Remote Lua Debugger, a debugger for the lua programming language.
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Robin Vierich 7fa744ff30 Merge c616e297e6 into 4ac9291798 8 years ago
bin/win_x86 initial commit, project adapted from the original commercial GRLD files, cleaned-up for simpler open source distribution, license switched to MIT 8 years ago
client initial commit, project adapted from the original commercial GRLD files, cleaned-up for simpler open source distribution, license switched to MIT 8 years ago
doc initial commit, project adapted from the original commercial GRLD files, cleaned-up for simpler open source distribution, license switched to MIT 8 years ago
samples/demo01 initial commit, project adapted from the original commercial GRLD files, cleaned-up for simpler open source distribution, license switched to MIT 8 years ago
server save/load/update scroll position config 8 years ago
shared/grldc initial commit, project adapted from the original commercial GRLD files, cleaned-up for simpler open source distribution, license switched to MIT 8 years ago
.gitignore initial commit, project adapted from the original commercial GRLD files, cleaned-up for simpler open source distribution, license switched to MIT 8 years ago
LICENSE license fix 8 years ago
README.md Update README.md 8 years ago

README.md

GRLD

Graphical Remote Lua Debugger, a debugger for the lua programming language

Documentation is embedded in the git repository and can also be browsed online.

The debugger was created to debug lua code on video game consoles (Xbox 360 and DS), but can of course be used for many other purposes. The network layer may be a bit overkill for local debugging, but works well nonetheless. It can also work through other communication layers (such as USB debugging connection) with little adaptations.

The debugger features step-by-step execution, breakpoints, complete lua state exploration (call stack, global and local variables, upvalues, coroutines, etc.), and custom lua expression evaluation (which can have side effects in the debugged application).

The original distribution was commercial (a $50 fee was aksed for each developer), but as I had less and less time to dedicate to improvement and support, I stopped this commercial activity, and felt that it was time to release it under an open source license, so that it can still be of use to anyone working with lua. I hope you'll enjoy it. Though I don't intend to further work on this project myself at this time, feel free to fork and send your pull-requests if you have improvements or bug fixes to propose.