forked from youen/assembly_handbook
removed old files
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e57f90d5e5
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25
InitGui.py
25
InitGui.py
@ -23,7 +23,6 @@ class AssemblyHandbookWorkbench(Gui.Workbench):
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dev = True # indicates development mode (enables additional tools, log, debug checks, etc.)
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context = None
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docObserver = None
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docLinkObserver = None
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partsCache = None
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@ -42,9 +41,6 @@ class AssemblyHandbookWorkbench(Gui.Workbench):
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"""
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code which should be computed when a user switch to this workbench
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"""
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if self.context is None:
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self.initializeContext()
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import ahb_document_observer
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if self.docLinkObserver is None:
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self.docLinkObserver = ahb_document_observer.DocLinkObserver()
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@ -75,30 +71,14 @@ class AssemblyHandbookWorkbench(Gui.Workbench):
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self.appendContextMenu("", contextMenu)
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self.appendContextMenu("", "Separator")
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def initializeContext(self):
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import ahb_context
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self.context = ahb_context.AHB_Context()
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def registerCommands(self):
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toolbox = []
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#self.importModule('ahb_cmd_export_csv')
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#toolbox.append("AHB_exportCsv")
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#self.importModule('ahb_cmd_set_active_stage')
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#toolbox.append("AHB_setActiveStage")
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#self.importModule('ahb_cmd_set_part_stage')
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#toolbox.append("AHB_setPartStage")
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#self.importModule('ahb_cmd_switch_visibility_mode')
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#toolbox.append("AHB_switchVisibilityMode")
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self.importModule('ahb_cmd_render')
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toolbox.append("AHB_render")
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#self.importModule('ahb_cmd_animate')
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#toolbox.append("AHB_animate")
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self.importModule('ahb_cmd_new_step')
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toolbox.append("AHB_new_step")
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@ -126,11 +106,7 @@ class AssemblyHandbookWorkbench(Gui.Workbench):
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self.removeToolbar("Assembly Handbook")
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self.removeMenu("Assembly Handbook")
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self.context.setAnimationActive(False)
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import importlib
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import ahb_context
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importlib.reload(ahb_context)
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import ahb_parts_cache
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importlib.reload(ahb_parts_cache)
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@ -140,7 +116,6 @@ class AssemblyHandbookWorkbench(Gui.Workbench):
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importlib.reload(ahb_techdraw_extensions)
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self.techDrawExtensions = ahb_techdraw_extensions.TechDrawExtensions()
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self.initializeContext()
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self.registerCommands()
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pass
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@ -1,21 +0,0 @@
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from typing import Optional
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import FreeCADGui as Gui
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import FreeCAD as App
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class AHB_Animate:
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def GetResources(self):
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return {"MenuText": "Animate",
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"ToolTip": "Animate active stage to show all build stages",
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"Pixmap": ""
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}
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def IsActive(self):
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return True
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def Activated(self, stageId: Optional[int] = None):
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workbench = Gui.getWorkbench("AssemblyHandbookWorkbench")
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workbench.context.setAnimationActive(not workbench.context.getAnimationActive())
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from ahb_command import AHB_CommandWrapper
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AHB_CommandWrapper.addGuiCommand('AHB_animate', AHB_Animate())
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@ -1,29 +0,0 @@
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import FreeCADGui as Gui
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import FreeCAD as App
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from PySide import QtGui
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class AHB_SetActiveStage:
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def GetResources(self):
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return {"MenuText": "Set active stage",
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"ToolTip": "Sets the stage which is the active stage, or creates a new stage if it doesn't exist",
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"Pixmap": ""
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}
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def IsActive(self):
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return True
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def Activated(self, stageId = None):
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if stageId is None:
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reply = QtGui.QInputDialog.getText(None, "Set Active Stage", "Enter the stage number:")
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if reply[1]:
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# user clicked OK
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stageId = int(reply[0])
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else:
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return
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workbench = Gui.getWorkbench("AssemblyHandbookWorkbench")
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workbench.context.setActiveStage(stageId)
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from ahb_command import AHB_CommandWrapper
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AHB_CommandWrapper.addGuiCommand('AHB_setActiveStage', AHB_SetActiveStage())
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@ -1,43 +0,0 @@
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from typing import Optional
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import FreeCADGui as Gui
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import FreeCAD as App
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class AHB_SetPartStage:
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def GetResources(self):
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return {"MenuText": "Set part stage",
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"ToolTip": "Sets the stage for this part to the currently active stage",
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"Pixmap": ""
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}
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def IsActive(self):
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return True
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def Activated(self, stageId: Optional[int] = None):
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workbench = Gui.getWorkbench("AssemblyHandbookWorkbench")
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if stageId is None:
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stageId = workbench.context.getActiveStage()
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if stageId is None:
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raise BaseException("You must activate a stage before using this command")
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obj: App.DocumentObject
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for obj in Gui.Selection.getSelection():
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if obj is not None and obj.TypeId in ['Part::Feature','App::Part']:
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if not "AssemblyHandbook_Stage" in obj.PropertiesList:
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obj.addProperty("App::PropertyInteger", "AssemblyHandbook_Stage", "AssemblyHandbook")
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if not "AssemblyHandbook_RenderLines" in obj.PropertiesList:
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obj.addProperty("App::PropertyBool", "AssemblyHandbook_RenderLines", "AssemblyHandbook")
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obj.AssemblyHandbook_RenderLines = True
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obj.AssemblyHandbook_Stage = stageId
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# if we are setting the stage on a part, remove the property from all features of that part
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if obj.TypeId == 'App::Part':
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for feature in obj.Group:
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if 'AssemblyHandbook_Stage' in feature.PropertiesList:
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feature.removeProperty('AssemblyHandbook_Stage')
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workbench.context.onPartStageChanged(obj)
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from ahb_command import AHB_CommandWrapper
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AHB_CommandWrapper.addGuiCommand('AHB_setPartStage', AHB_SetPartStage())
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@ -1,21 +0,0 @@
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from typing import Optional
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import FreeCADGui as Gui
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import FreeCAD as App
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class AHB_SwitchVisibilityMode:
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def GetResources(self):
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return {"MenuText": "Switch visibility",
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"ToolTip": "Switch visibility mode",
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"Pixmap": ""
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}
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def IsActive(self):
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return True
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def Activated(self, stageId: Optional[int] = None):
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workbench = Gui.getWorkbench("AssemblyHandbookWorkbench")
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workbench.context.setAllStagesVisible(not workbench.context.getAllStagesVisible())
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from ahb_command import AHB_CommandWrapper
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AHB_CommandWrapper.addGuiCommand('AHB_switchVisibilityMode', AHB_SwitchVisibilityMode())
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127
ahb_context.py
127
ahb_context.py
@ -1,127 +0,0 @@
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from typing import Optional
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import FreeCADGui as Gui
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import FreeCAD as App
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from PySide.QtCore import QTimer
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import random
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def _rgb(r, g, b):
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return r/255.0, g/255.0, b/255.0, 0.0
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_colors = [
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_rgb(94, 224, 174),
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_rgb(223, 234, 70),
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_rgb(35, 120, 200),
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_rgb(188, 80, 33),
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_rgb(26, 242, 69),
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_rgb(13, 41, 107),
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_rgb(153, 9, 52),
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_rgb(211, 119, 0),
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_rgb(34, 130, 7),
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_rgb(221, 79, 249)
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]
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class AHB_Context:
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_activeStageId: int = None
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_allStagesVisible: bool = True
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_animationActive: bool = False
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_timeSinceLastStageUpdate: int = 0
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def setActiveStage(self, stageId):
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self._activeStageId = stageId
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self._updateVisibility()
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def getActiveStage(self):
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return self._activeStageId
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def getAllStages(self):
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allStages = set()
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doc = App.ActiveDocument
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for obj in doc.Objects:
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if obj.TypeId in ['Part::Feature', 'App::Part']:
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if 'AssemblyHandbook_Stage' in obj.PropertiesList:
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allStages.add(obj.AssemblyHandbook_Stage)
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allStages = list(allStages)
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allStages.sort()
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return allStages
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def onPartStageChanged(self, part: Optional[App.DocumentObject]):
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allStages = self.getAllStages()
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doc = App.ActiveDocument
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if part is not None and not 'AssemblyHandbook_Stage' in part.PropertiesList:
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part.ViewObject.ShapeColor = (0.8,0.8,0.8,0.0)
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for obj in doc.Objects:
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if obj.TypeId in ['Part::Feature', 'App::Part']:
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if 'AssemblyHandbook_Stage' in obj.PropertiesList:
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stageIndex = allStages.index(obj.AssemblyHandbook_Stage)
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if obj.TypeId == 'Part::Feature':
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obj.ViewObject.ShapeColor = _colors[stageIndex % len(_colors)]
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elif obj.TypeId == 'App::Part':
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for feature in obj.Group:
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if feature.TypeId == 'Part::Feature':
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feature.ViewObject.ShapeColor = _colors[stageIndex % len(_colors)]
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self._updateVisibility()
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def setAllStagesVisible(self, allStagesVisible):
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self._allStagesVisible = allStagesVisible
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self._updateVisibility()
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def getAllStagesVisible(self):
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return self._allStagesVisible
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def _updateVisibility(self):
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activeStageId = self.getActiveStage()
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doc = App.ActiveDocument
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for obj in doc.Objects:
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if obj.TypeId == 'Part::Feature' in ['Part::Feature', 'App::Part']:
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if 'AssemblyHandbook_Stage' in obj.PropertiesList:
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obj.ViewObject.Visibility = self._allStagesVisible or activeStageId is None or obj.AssemblyHandbook_Stage <= activeStageId
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def setAnimationActive(self, animationActive):
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if self._animationActive == animationActive: return
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self._animationActive = animationActive
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self._updateAnimation()
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def getAnimationActive(self):
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return self._animationActive
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def _updateAnimation(self):
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if not self._animationActive: return
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allStages = self.getAllStages()
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if len(allStages) > 1 and self._timeSinceLastStageUpdate >= 1000:
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self._timeSinceLastStageUpdate = 0
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activeStageId = self.getActiveStage() or 0
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stageIndex = allStages.index(activeStageId) if activeStageId in allStages else 0
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stageIndex = (stageIndex + 1) % len(allStages)
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self.setActiveStage(allStages[stageIndex])
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tickResolution = 33
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import math
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from pivy import coin
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cam = Gui.ActiveDocument.ActiveView.getCameraNode()
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"""rot = coin.SbRotation()
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rot.setValue(coin.SbVec3f(0, 0, 1), math.pi * tickResolution / 1000.0)
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nrot = cam.orientation.getValue() * rot
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cam.orientation = nrot"""
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center = coin.SbVec3f(1000,0,750)
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v = cam.position.getValue() - center
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v[2] = 0
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dist = v.length()
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height = cam.position.getValue()[2]
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angle = math.atan2(v[1], v[0])
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angle = angle + 0.3 * tickResolution / 1000.0
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cam.position = coin.SbVec3f(center[0] + math.cos(angle)*dist, center[1] + math.sin(angle)*dist, height)
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cam.pointAt(center, coin.SbVec3f(0,0,1))
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self._timeSinceLastStageUpdate = self._timeSinceLastStageUpdate + tickResolution
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QTimer.singleShot(tickResolution, self._updateAnimation)
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@ -0,0 +1 @@
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# this module is only used to help other modules to locate its folder
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