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- removed the OWSlave library (that just doesn't work, at least on Arduino Uno when talking to a DS9490 master)

- added debugging tools (oscilloscope and debug messages through serial port ; work in progress)
- empty C# application for displaying debug data (work in progress)
timer1
Youen Toupin 10 years ago
parent
commit
a7ae407b6c
  1. 63
      .gitattributes
  2. 189
      .gitignore
  3. 382
      OWSlave.cpp
  4. 64
      OWSlave.h
  5. 100
      OneWireIO.ino
  6. 29
      SerialChannel.cpp
  7. 21
      SerialChannel.h
  8. 22
      SerialMonitor/SerialMonitor.sln
  9. 6
      SerialMonitor/SerialMonitor/App.config
  10. 8
      SerialMonitor/SerialMonitor/App.xaml
  11. 17
      SerialMonitor/SerialMonitor/App.xaml.cs
  12. 8
      SerialMonitor/SerialMonitor/MainWindow.xaml
  13. 28
      SerialMonitor/SerialMonitor/MainWindow.xaml.cs
  14. 55
      SerialMonitor/SerialMonitor/Properties/AssemblyInfo.cs
  15. 71
      SerialMonitor/SerialMonitor/Properties/Resources.Designer.cs
  16. 117
      SerialMonitor/SerialMonitor/Properties/Resources.resx
  17. 30
      SerialMonitor/SerialMonitor/Properties/Settings.Designer.cs
  18. 7
      SerialMonitor/SerialMonitor/Properties/Settings.settings
  19. 104
      SerialMonitor/SerialMonitor/SerialMonitor.csproj

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189
.gitignore vendored

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382
OWSlave.cpp

@ -1,382 +0,0 @@
/*
OWSlave v1.0 by Alexander Gordeyev
It is based on Jim's Studt OneWire library v2.0
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Much of the code was inspired by Derek Yerger's code, though I don't
think much of that remains. In any event that was..
(copyleft) 2006 by Derek Yerger - Free to distribute freely.
The CRC code was excerpted and inspired by the Dallas Semiconductor
sample code bearing this copyright.
//---------------------------------------------------------------------------
// Copyright (C) 2000 Dallas Semiconductor Corporation, All Rights Reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL DALLAS SEMICONDUCTOR BE LIABLE FOR ANY CLAIM, DAMAGES
// OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// Except as contained in this notice, the name of Dallas Semiconductor
// shall not be used except as stated in the Dallas Semiconductor
// Branding Policy.
//--------------------------------------------------------------------------
*/
#include "OWSlave.h"
#include "pins_arduino.h"
extern "C" {
// #include "WConstants.h"
#include <avr/io.h>
#include <avr/interrupt.h>
#include <avr/pgmspace.h>
}
#define DIRECT_READ(base, mask) (((*(base)) & (mask)) ? 1 : 0)
#define DIRECT_MODE_INPUT(base, mask) ((*(base+1)) &= ~(mask))
#define DIRECT_MODE_OUTPUT(base, mask) ((*(base+1)) |= (mask))
#define DIRECT_WRITE_LOW(base, mask) ((*(base+2)) &= ~(mask))
#define DIRECT_WRITE_HIGH(base, mask) ((*(base+2)) |= (mask))
#define TIMESLOT_WAIT_RETRY_COUNT microsecondsToClockCycles(120) / 10L
OWSlave::OWSlave(uint8_t pin) {
pin_bitmask = digitalPinToBitMask(pin);
baseReg = portInputRegister(digitalPinToPort(pin));
}
void OWSlave::setRom(unsigned char rom[8]) {
for (int i=0; i<7; i++)
this->rom[i] = rom[i];
this->rom[7] = crc8(this->rom, 7);
}
void OWSlave::setRomnc(unsigned char rom[8]) {
for (int i=0; i<8; i++)
this->rom[i] = rom[i];
}
bool OWSlave::waitForRequest(bool ignore_errors) {
errno = ONEWIRE_NO_ERROR;
for (;;) {
if (!waitReset(0) )
continue;
if (!presence() )
continue;
if (recvAndProcessCmd() )
return TRUE;
else if ((errno == ONEWIRE_NO_ERROR) || ignore_errors)
continue;
else
return FALSE;
}
}
bool OWSlave::recvAndProcessCmd() {
char addr[8];
for (;;) {
switch (recv() ) {
case 0xF0: // SEARCH ROM
search();
return FALSE;
case 0x33: // READ ROM
sendData(rom, 8);
if (errno != ONEWIRE_NO_ERROR)
return FALSE;
break;
case 0x55: // MATCH ROM
recvData(addr, 8);
if (errno != ONEWIRE_NO_ERROR)
return FALSE;
for (int i=0; i<8; i++)
if (rom[i] != addr[i])
return FALSE;
return TRUE;
case 0xCC: // SKIP ROM
return TRUE;
default: // Unknown command
if (errno == ONEWIRE_NO_ERROR)
return FALSE;
else
return FALSE;
}
}
}
bool OWSlave::search() {
uint8_t bitmask;
uint8_t bit_send, bit_recv;
for (int i=0; i<8; i++) {
for (bitmask = 0x01; bitmask; bitmask <<= 1) {
bit_send = (bitmask & rom[i])?1:0;
sendBit(bit_send);
sendBit(!bit_send);
bit_recv = recvBit();
if (errno != ONEWIRE_NO_ERROR)
return FALSE;
if (bit_recv != bit_send)
return FALSE;
}
}
return TRUE;
}
bool OWSlave::waitReset(uint16_t timeout_ms) {
uint8_t mask = pin_bitmask;
volatile uint8_t *reg asm("r30") = baseReg;
unsigned long time_stamp;
errno = ONEWIRE_NO_ERROR;
cli();
DIRECT_MODE_INPUT(reg, mask);
sei();
if (timeout_ms != 0) {
time_stamp = micros() + timeout_ms*1000;
while (DIRECT_READ(reg, mask)) {
if (micros() > time_stamp) {
errno = ONEWIRE_WAIT_RESET_TIMEOUT;
return FALSE;
}
}
} else
while (DIRECT_READ(reg, mask)) {};
time_stamp = micros() + 540;
while (DIRECT_READ(reg, mask) == 0) {
if (micros() > time_stamp) {
errno = ONEWIRE_VERY_LONG_RESET;
return FALSE;
}
}
if ((time_stamp - micros()) > 70) {
errno = ONEWIRE_VERY_SHORT_RESET;
return FALSE;
}
delayMicroseconds(30);
return TRUE;
}
bool OWSlave::waitReset() {
return waitReset(1000);
}
bool OWSlave::presence(uint8_t delta) {
uint8_t mask = pin_bitmask;
volatile uint8_t *reg asm("r30") = baseReg;
errno = ONEWIRE_NO_ERROR;
cli();
DIRECT_WRITE_LOW(reg, mask);
DIRECT_MODE_OUTPUT(reg, mask); // drive output low
sei();
delayMicroseconds(120);
cli();
DIRECT_MODE_INPUT(reg, mask); // allow it to float
sei();
delayMicroseconds(300 - delta);
if ( !DIRECT_READ(reg, mask)) {
errno = ONEWIRE_PRESENCE_LOW_ON_LINE;
return FALSE;
} else
return TRUE;
}
bool OWSlave::presence() {
return presence(25);
}
uint8_t OWSlave::sendData(char buf[], uint8_t len) {
uint8_t bytes_sended = 0;
for (int i=0; i<len; i++) {
send(buf[i]);
if (errno != ONEWIRE_NO_ERROR)
break;
bytes_sended++;
}
return bytes_sended;
}
uint8_t OWSlave::recvData(char buf[], uint8_t len) {
uint8_t bytes_received = 0;
for (int i=0; i<len; i++) {
buf[i] = recv();
if (errno != ONEWIRE_NO_ERROR)
break;
bytes_received++;
}
return bytes_received;
}
void OWSlave::send(uint8_t v) {
errno = ONEWIRE_NO_ERROR;
for (uint8_t bitmask = 0x01; bitmask && (errno == ONEWIRE_NO_ERROR); bitmask <<= 1)
sendBit((bitmask & v)?1:0);
}
uint8_t OWSlave::recv() {
uint8_t r = 0;
errno = ONEWIRE_NO_ERROR;
for (uint8_t bitmask = 0x01; bitmask && (errno == ONEWIRE_NO_ERROR); bitmask <<= 1)
if (recvBit())
r |= bitmask;
return r;
}
void OWSlave::sendBit(uint8_t v) {
uint8_t mask = pin_bitmask;
volatile uint8_t *reg asm("r30") = baseReg;
cli();
DIRECT_MODE_INPUT(reg, mask);
if (!waitTimeSlot() ) {
errno = ONEWIRE_WRITE_TIMESLOT_TIMEOUT;
sei();
return;
}
if (v & 1)
delayMicroseconds(50);
else {
cli();
DIRECT_WRITE_LOW(reg, mask);
DIRECT_MODE_OUTPUT(reg, mask);
delayMicroseconds(50);
DIRECT_WRITE_HIGH(reg, mask);
sei();
}
sei();
return;
}
uint8_t OWSlave::recvBit(void) {
uint8_t mask = pin_bitmask;
volatile uint8_t *reg asm("r30") = baseReg;
uint8_t r;
cli();
DIRECT_MODE_INPUT(reg, mask);
if (!waitTimeSlot() ) {
errno = ONEWIRE_READ_TIMESLOT_TIMEOUT;
sei();
return 0;
}
delayMicroseconds(30);
r = DIRECT_READ(reg, mask);
sei();
return r;
}
bool OWSlave::waitTimeSlot() {
uint8_t mask = pin_bitmask;
volatile uint8_t *reg asm("r30") = baseReg;
uint16_t retries;
retries = TIMESLOT_WAIT_RETRY_COUNT;
while ( !DIRECT_READ(reg, mask))
if (--retries == 0)
return FALSE;
retries = TIMESLOT_WAIT_RETRY_COUNT;
while ( DIRECT_READ(reg, mask))
if (--retries == 0)
return FALSE;
return TRUE;
}
#if OWSlave_CRC
// The 1-Wire CRC scheme is described in Maxim Application Note 27:
// "Understanding and Using Cyclic Redundancy Checks with Maxim iButton Products"
//
#if OWSlave_CRC8_TABLE
// This table comes from Dallas sample code where it is freely reusable,
// though Copyright (C) 2000 Dallas Semiconductor Corporation
static const uint8_t PROGMEM dscrc_table[] = {
0, 94,188,226, 97, 63,221,131,194,156,126, 32,163,253, 31, 65,
157,195, 33,127,252,162, 64, 30, 95, 1,227,189, 62, 96,130,220,
35,125,159,193, 66, 28,254,160,225,191, 93, 3,128,222, 60, 98,
190,224, 2, 92,223,129, 99, 61,124, 34,192,158, 29, 67,161,255,
70, 24,250,164, 39,121,155,197,132,218, 56,102,229,187, 89, 7,
219,133,103, 57,186,228, 6, 88, 25, 71,165,251,120, 38,196,154,
101, 59,217,135, 4, 90,184,230,167,249, 27, 69,198,152,122, 36,
248,166, 68, 26,153,199, 37,123, 58,100,134,216, 91, 5,231,185,
140,210, 48,110,237,179, 81, 15, 78, 16,242,172, 47,113,147,205,
17, 79,173,243,112, 46,204,146,211,141,111, 49,178,236, 14, 80,
175,241, 19, 77,206,144,114, 44,109, 51,209,143, 12, 82,176,238,
50,108,142,208, 83, 13,239,177,240,174, 76, 18,145,207, 45,115,
202,148,118, 40,171,245, 23, 73, 8, 86,180,234,105, 55,213,139,
87, 9,235,181, 54,104,138,212,149,203, 41,119,244,170, 72, 22,
233,183, 85, 11,136,214, 52,106, 43,117,151,201, 74, 20,246,168,
116, 42,200,150, 21, 75,169,247,182,232, 10, 84,215,137,107, 53};
//
// Compute a Dallas Semiconductor 8 bit CRC. These show up in the ROM
// and the registers. (note: this might better be done without to
// table, it would probably be smaller and certainly fast enough
// compared to all those delayMicrosecond() calls. But I got
// confused, so I use this table from the examples.)
//
uint8_t OWSlave::crc8(char addr[], uint8_t len)
{
uint8_t crc = 0;
while (len--) {
crc = pgm_read_byte(dscrc_table + (crc ^ *addr++));
}
return crc;
}
#else
//
// Compute a Dallas Semiconductor 8 bit CRC directly.
//
uint8_t OWSlave::crc8(char addr[], uint8_t len)
{
uint8_t crc = 0;
while (len--) {
uint8_t inbyte = *addr++;
for (uint8_t i = 8; i; i--) {
uint8_t mix = (crc ^ inbyte) & 0x01;
crc >>= 1;
if (mix) crc ^= 0x8C;
inbyte >>= 1;
}
}
return crc;
}
#endif
#endif

64
OWSlave.h

@ -1,64 +0,0 @@
#ifndef iButton_h
#define iButton_h
#if defined(ARDUINO) && ARDUINO >= 100
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
#include <inttypes.h>
// You can exclude CRC checks altogether by defining this to 0
#ifndef OWSlave_CRC
#define OWSlave_CRC 1
#endif
// Select the table-lookup method of computing the 8-bit CRC
// by setting this to 1. The lookup table no longer consumes
// limited RAM, but enlarges total code size by about 250 bytes
#ifndef OWSlave_CRC8_TABLE
#define OWSlave_CRC8_TABLE 0
#endif
#define FALSE 0
#define TRUE 1
#define ONEWIRE_NO_ERROR 0
#define ONEWIRE_READ_TIMESLOT_TIMEOUT 1
#define ONEWIRE_WRITE_TIMESLOT_TIMEOUT 2
#define ONEWIRE_WAIT_RESET_TIMEOUT 3
#define ONEWIRE_VERY_LONG_RESET 4
#define ONEWIRE_VERY_SHORT_RESET 5
#define ONEWIRE_PRESENCE_LOW_ON_LINE 6
class OWSlave {
private:
bool waitTimeSlot();
uint8_t pin_bitmask;
volatile uint8_t *baseReg;
char rom[8];
public:
bool recvAndProcessCmd();
OWSlave(uint8_t pin);
void setRom(unsigned char rom[8]);
void setRomnc(unsigned char rom[8]);
bool waitForRequest(bool ignore_errors);
bool waitReset(uint16_t timeout_ms);
bool waitReset();
bool presence(uint8_t delta);
bool presence();
bool search();
uint8_t sendData(char buf[], uint8_t data_len);
uint8_t recvData(char buf[], uint8_t data_len);
void send(uint8_t v);
uint8_t recv(void);
void sendBit(uint8_t v);
uint8_t recvBit(void);
#if OWSlave_CRC
static uint8_t crc8(char addr[], uint8_t len);
#endif
uint8_t errno;
};
#endif

100
OneWireIO.ino

@ -1,15 +1,21 @@
#include "OWSlave.h" #include "Arduino.h"
#include "SerialChannel.h"
#define LEDPin 13 #define LEDPin 13
#define OWPin 2 #define OWPin 2
#define InterruptNumber 0 // Must correspond to the OWPin to correctly detect state changes. On Arduino Uno, interrupt 0 is for digital pin 2 #define InterruptNumber 0 // Must correspond to the OWPin to correctly detect state changes. On Arduino Uno, interrupt 0 is for digital pin 2
unsigned char rom[8] = {0xE2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00}; const int SkipSamples = 8; // how many samples we want to skip between two samples we keep (can be used to lower the sampling frequency)
const int BufferSize = 128;
byte buffer1[BufferSize];
byte buffer2[BufferSize];
byte* backBuffer = buffer1;
byte backBufferPos = 0;
byte samplesSkipped = SkipSamples;
unsigned long backBufferStartTime = micros();
volatile long prevInt = 0; // Previous Interrupt micros SerialChannel oscilloscope;
volatile boolean owReset = false; SerialChannel debug;
OWSlave oneWire(OWPin);
void setup() void setup()
{ {
@ -20,43 +26,69 @@ void setup()
attachInterrupt(InterruptNumber,onewireInterrupt,CHANGE); attachInterrupt(InterruptNumber,onewireInterrupt,CHANGE);
oneWire.setRom(rom); cli();//disable interrupts
//set up continuous sampling of analog pin 0
//clear ADCSRA and ADCSRB registers
ADCSRA = 0;
ADCSRB = 0;
ADMUX |= (1 << REFS0); //set reference voltage
ADMUX |= (1 << ADLAR); //left align the ADC value- so we can read highest 8 bits from ADCH register only
ADCSRA |= (1 << ADPS2) | (1 << ADPS1) | (1 << ADPS0); //set ADC clock with 128 prescaler- 16mHz/128=125kHz ; 13 cycles for a conversion which means 9600 samples per second
ADCSRA |= (1 << ADATE); //enabble auto trigger
ADCSRA |= (1 << ADIE); //enable interrupts when measurement complete
ADCSRA |= (1 << ADEN); //enable ADC
ADCSRA |= (1 << ADSC); //start ADC measurements
sei();//enable interrupts
Serial.begin(9600);
oscilloscope.init("oscilloscope");
debug.init("debug");
} }
void loop() void loop()
{ {
if (owReset) owHandler(); cli();//disable interrupts
byte* currentBuffer = backBuffer;
unsigned long currentBufferStartTime = backBufferStartTime;
byte currentBufferSize = backBufferPos;
backBuffer = (backBuffer == buffer1 ? buffer2 : buffer1);
backBufferPos = 0;
backBufferStartTime = micros();
sei();//enable interrupts
unsigned long now = micros();
debug.write((byte*)&now, 4);
debug.write("Starting buffer transmission");
oscilloscope.write((byte*)&currentBufferStartTime, 4);
oscilloscope.write(currentBuffer, currentBufferSize);
now = micros();
debug.write((byte*)&now, 4);
debug.write("Buffer transmitted");
} }
void owHandler(void) ISR(ADC_vect) {//when new ADC value ready
{ byte sample = ADCH; //store 8 bit value from analog pin 0
detachInterrupt(InterruptNumber);
owReset=false; if(samplesSkipped++ < SkipSamples)
return;
if (oneWire.presence()) { samplesSkipped = 0;
if (oneWire.recvAndProcessCmd()) {
uint8_t cmd = oneWire.recv(); backBuffer[backBufferPos++] = sample;
if (cmd == 0x44) { if(backBufferPos >= BufferSize)
digitalWrite(LEDPin, HIGH); {
} // overflow of back buffer, we loose the current sample
if (cmd == 0xBE) { backBufferPos = BufferSize - 1;
for( int i = 0; i < 9; i++) {
oneWire.send((byte)0);
}
}
}
} }
attachInterrupt(InterruptNumber,onewireInterrupt,CHANGE);
} }
void onewireInterrupt(void) void onewireInterrupt(void)
{ {
volatile long lastMicros = micros() - prevInt; //digitalWrite(LEDPin, digitalRead(OWPin));
prevInt = micros();
if (lastMicros >= 410 && lastMicros <= 550)
{
// OneWire Reset Detected
owReset=true;
}
} }

29
SerialChannel.cpp

@ -0,0 +1,29 @@
#include "Arduino.h"
#include "SerialChannel.h"
short SerialChannel::nextId = 0;
SerialChannel::SerialChannel()
{
}
void SerialChannel::init(const char* name)
{
id = nextId++;
Serial.write((short)0);
Serial.write(id);
Serial.write(strlen(name));
Serial.write(name);
}
void SerialChannel::write(byte* data, short byteCount)
{
Serial.write(byteCount);
Serial.write(id);
Serial.write(data, byteCount);
}
void SerialChannel::write(const char* text)
{
Serial.write((byte*)text, strlen(text));
}

21
SerialChannel.h

@ -0,0 +1,21 @@
#ifndef _SerialChannel_h_
#define _SerialChannel_h_
class SerialChannel
{
private:
static short nextId;
short id;
public:
SerialChannel();
void init(const char* name);
void write(byte* data, short byteCount);
void write(const char* text);
};
#endif

22
SerialMonitor/SerialMonitor.sln

@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SerialMonitor", "SerialMonitor\SerialMonitor.csproj", "{97704F53-6CA1-4155-9E8F-AEBFEEC20A8B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{97704F53-6CA1-4155-9E8F-AEBFEEC20A8B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{97704F53-6CA1-4155-9E8F-AEBFEEC20A8B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{97704F53-6CA1-4155-9E8F-AEBFEEC20A8B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{97704F53-6CA1-4155-9E8F-AEBFEEC20A8B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

6
SerialMonitor/SerialMonitor/App.config

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

8
SerialMonitor/SerialMonitor/App.xaml

@ -0,0 +1,8 @@
<Application x:Class="SerialMonitor.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

17
SerialMonitor/SerialMonitor/App.xaml.cs

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace SerialMonitor
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

8
SerialMonitor/SerialMonitor/MainWindow.xaml

@ -0,0 +1,8 @@
<Window x:Class="SerialMonitor.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
</Grid>
</Window>

28
SerialMonitor/SerialMonitor/MainWindow.xaml.cs

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace SerialMonitor
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}

55
SerialMonitor/SerialMonitor/Properties/AssemblyInfo.cs

@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SerialMonitor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("SerialMonitor")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

71
SerialMonitor/SerialMonitor/Properties/Resources.Designer.cs generated

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.0
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SerialMonitor.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SerialMonitor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

117
SerialMonitor/SerialMonitor/Properties/Resources.resx

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
SerialMonitor/SerialMonitor/Properties/Settings.Designer.cs generated

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.0
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SerialMonitor.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

7
SerialMonitor/SerialMonitor/Properties/Settings.settings

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

104
SerialMonitor/SerialMonitor/SerialMonitor.csproj

@ -0,0 +1,104 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{97704F53-6CA1-4155-9E8F-AEBFEEC20A8B}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SerialMonitor</RootNamespace>
<AssemblyName>SerialMonitor</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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