forked from youen/assembly_handbook
Simplified render system to draw a single image including all objects
Now compatible with assembly4 (with object links)
This commit is contained in:
parent
09fc409cc5
commit
e57f90d5e5
@ -94,8 +94,8 @@ class AssemblyHandbookWorkbench(Gui.Workbench):
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#self.importModule('ahb_cmd_switch_visibility_mode')
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#toolbox.append("AHB_switchVisibilityMode")
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#self.importModule('ahb_cmd_render')
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#toolbox.append("AHB_render")
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self.importModule('ahb_cmd_render')
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toolbox.append("AHB_render")
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#self.importModule('ahb_cmd_animate')
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#toolbox.append("AHB_animate")
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@ -14,66 +14,89 @@ class AHB_Render:
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def IsActive(self):
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return True
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def set_render_lines(self, line_color = (0.0,0.0,0.0,0.0), background_color = (1.0,1.0,1.0,0.0), mask_stages_below: Optional[int] = None, mask_color=(1.0,1.0,1.0)):
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def flatten_objects_tree(self, obj_list):
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result = []
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for obj in obj_list:
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if obj.TypeId == 'Part::FeaturePython' and hasattr(obj, 'LinkedObject'): # variant link
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result.extend(self.flatten_objects_tree(obj.Group))
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elif obj.TypeId in ['App::Link']:
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result.extend(self.flatten_objects_tree([obj.LinkedObject]))
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elif obj.TypeId in ['App::Part', 'App::DocumentObjectGroup']:
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result.extend(self.flatten_objects_tree(obj.Group))
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elif obj.TypeId in ['Part::Feature', 'Part::FeaturePython', 'PartDesign::Body', 'PartDesign::CoordinateSystem', 'PartDesign::Line', 'Part::Mirroring', 'Part::Cut']:
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result.append(obj)
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if hasattr(obj, 'Group'):
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result.extend(self.flatten_objects_tree(obj.Group))
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return result
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def renderable_objects(self):
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doc = App.activeDocument()
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for obj in doc.Objects:
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if obj.TypeId == 'Part::Feature':
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if 'AssemblyHandbook_Stage' in obj.PropertiesList:
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masked = mask_stages_below is not None and obj.AssemblyHandbook_Stage < mask_stages_below
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if 'AssemblyHandbook_RenderLines' in obj.PropertiesList and not obj.AssemblyHandbook_RenderLines:
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obj.ViewObject.LineColor = background_color
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else:
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obj.ViewObject.LineColor = line_color
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obj.ViewObject.DisplayMode = 'Flat Lines' if not masked else 'Shaded'
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obj.ViewObject.ShapeMaterial.AmbientColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.DiffuseColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.SpecularColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.EmissiveColor = background_color if not masked else mask_color
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return self.flatten_objects_tree(doc.Objects)
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def should_render(self, obj):
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return obj.TypeId in ['Part::Feature', 'Part::FeaturePython', 'PartDesign::Body', 'Part::Mirroring', 'Part::Cut']
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def should_mask(self, obj):
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return False
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def set_render_outlines(self, mask_stages_below: Optional[int] = None):
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def set_render_lines(self, line_color = (0.0,0.0,0.0,0.0), background_color = (1.0,1.0,1.0,0.0), mask_color=(1.0,1.0,1.0)):
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doc = App.activeDocument()
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for obj in self.renderable_objects():
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if self.should_render(obj):
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#print(obj.Name, obj.TypeId, hasattr(obj, 'LinkedObject'), obj)
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masked = self.should_mask(obj)
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obj.ViewObject.LineColor = line_color
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obj.ViewObject.DisplayMode = 'Flat Lines' if not masked else 'Shaded'
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obj.ViewObject.ShapeMaterial.AmbientColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.DiffuseColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.SpecularColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.EmissiveColor = background_color if not masked else mask_color
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obj.ViewObject.Visibility = True
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else:
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obj.ViewObject.Visibility = False
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def set_render_outlines(self):
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doc = App.activeDocument()
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step = 8
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r = step
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g = step
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b = step
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for obj in doc.Objects:
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if obj.TypeId == 'Part::Feature':
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if 'AssemblyHandbook_Stage' in obj.PropertiesList:
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masked = mask_stages_below is not None and obj.AssemblyHandbook_Stage < mask_stages_below
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obj.ViewObject.DisplayMode = 'Shaded'
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obj.ViewObject.ShapeMaterial.AmbientColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.DiffuseColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.SpecularColor = (0.0, 0.0, 0.0, 0.0)
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#obj.ViewObject.ShapeMaterial.EmissiveColor = (r/255.0, g/255.0, b/255.0, 0.0) if not masked else (1.0,1.0,1.0,0.0)
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obj.ViewObject.ShapeMaterial.EmissiveColor = (r/255.0, g/255.0, b/255.0, 0.0)
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if masked:
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obj.ViewObject.Visibility = False
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for obj in self.renderable_objects():
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if self.should_render(obj):
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masked = self.should_mask(obj)
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obj.ViewObject.DisplayMode = 'Shaded'
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obj.ViewObject.ShapeMaterial.AmbientColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.DiffuseColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.ShapeMaterial.SpecularColor = (0.0, 0.0, 0.0, 0.0)
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#obj.ViewObject.ShapeMaterial.EmissiveColor = (r/255.0, g/255.0, b/255.0, 0.0) if not masked else (1.0,1.0,1.0,0.0)
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obj.ViewObject.ShapeMaterial.EmissiveColor = (r/255.0, g/255.0, b/255.0, 0.0)
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if masked:
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obj.ViewObject.Visibility = False
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r = r + step
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if r >= 256 - step:
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r = step
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g = g + step
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if g >= 256 - step:
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g = step
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b = b + step
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if b >= 256 - step:
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b = step
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r = r + step
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if r >= 256 - step:
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r = step
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g = g + step
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if g >= 256 - step:
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g = step
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b = b + step
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if b >= 256 - step:
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b = step
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def reset_display(self):
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doc = App.activeDocument()
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for obj in doc.Objects:
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if obj.TypeId == 'Part::Feature':
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if 'AssemblyHandbook_Stage' in obj.PropertiesList:
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obj.ViewObject.LineColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.DisplayMode = 'Flat Lines'
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obj.ViewObject.ShapeMaterial.AmbientColor = (0.3, 0.3, 0.3, 0.0)
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obj.ViewObject.ShapeMaterial.DiffuseColor = (1.0, 1.0, 1.0, 0.0)
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obj.ViewObject.ShapeMaterial.SpecularColor = (0.5, 0.5, 0.5, 0.0)
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obj.ViewObject.ShapeMaterial.EmissiveColor = (0.0, 0.0, 0.0, 0.0)
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workbench = Gui.getWorkbench("AssemblyHandbookWorkbench")
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workbench.context.onPartStageChanged(None)
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for obj in self.renderable_objects():
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if self.should_render(obj):
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obj.ViewObject.LineColor = (0.0, 0.0, 0.0, 0.0)
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obj.ViewObject.DisplayMode = 'Flat Lines'
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obj.ViewObject.ShapeMaterial.AmbientColor = (0.3, 0.3, 0.3, 0.0)
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obj.ViewObject.ShapeMaterial.DiffuseColor = (1.0, 1.0, 1.0, 0.0)
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obj.ViewObject.ShapeMaterial.SpecularColor = (0.5, 0.5, 0.5, 0.0)
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obj.ViewObject.ShapeMaterial.EmissiveColor = (0.0, 0.0, 0.0, 0.0)
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else:
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#obj.ViewObject.Visibility = True
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pass
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def render(self, resolution, filename: str, line_color=(0.0, 0.0, 0.0, 0.0), fill_color=(1.0, 1.0, 1.0, 0.0), mask_stages_below: Optional[int] = None):
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import time
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@ -89,10 +112,10 @@ class AHB_Render:
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# render lines in black, background in red, fill shapes in green
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# the green band contains the lines images, the red band contains the inverted alpha layer
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self.set_render_lines((0.0, 0.0, 0.0), (0.0, 1.0, 0.0), mask_stages_below=mask_stages_below, mask_color=(1.0, 0.0, 1.0))
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self.set_render_lines((0.0, 0.0, 0.0), (0.0, 1.0, 0.0), mask_color=(1.0, 0.0, 1.0))
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Gui.ActiveDocument.ActiveView.saveImage(temp_lines_file_name, resolution[0]+2, resolution[1]+2, "#ff0000")
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self.set_render_outlines(mask_stages_below=mask_stages_below)
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self.set_render_outlines()
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Gui.ActiveDocument.ActiveView.saveImage(temp_shapes_file_name, (resolution[0]+2) * 2, (resolution[1]+2) * 2, "#ffffff")
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lines_bands = Image.open(temp_lines_file_name).split()
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@ -159,15 +182,12 @@ class AHB_Render:
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import math
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from pivy import coin
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import re
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render_main = False
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render_stages = True
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render_parts = False
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Image.MAX_IMAGE_PIXELS = 9999999999 # allow very high resolution images
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Gui.Selection.clearSelection()
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Gui.activeDocument().activeView().setCameraType("Orthographic")
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workbench = Gui.getWorkbench("AssemblyHandbookWorkbench")
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doc = App.activeDocument()
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doc_file_name: str = doc.FileName
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if doc_file_name is None:
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@ -176,157 +196,13 @@ class AHB_Render:
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filename = os.path.splitext(doc_file_name)[0] + ".png"
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dir = os.path.dirname(filename)
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if render_main:
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resolution = (3000,3000)
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workbench.context.setAllStagesVisible(True)
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self.render(resolution, filename)
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self.reset_display()
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img_full = Image.new('RGB', resolution, (255, 255, 255))
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img = Image.open(filename)
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img_full.paste(img, None, img.getchannel('A'))
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img_full.save(filename)
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if render_stages:
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shutil.rmtree(dir + "/stages", ignore_errors=True)
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os.makedirs(dir + "/stages", exist_ok=True)
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all_stages = workbench.context.getAllStages()
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prev_stage_id: Optional[int] = None
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for stage_id in all_stages:
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stage_name = str(stage_id)
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while len(stage_name) < 6:
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stage_name = "0" + stage_name
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resolution = (3000, 3000)
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if prev_stage_id is not None:
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workbench.context.setActiveStage(prev_stage_id)
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workbench.context.setAllStagesVisible(False)
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self.render(resolution, dir + "/stages/" + stage_name + "-bg.png", (0.7, 0.7, 0.7), (1,1,1))
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workbench.context.setActiveStage(stage_id)
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workbench.context.setAllStagesVisible(False)
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self.render(resolution, dir + "/stages/" + stage_name + ".png", mask_stages_below=stage_id)
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# merge images
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bg = Image.new('RGB', resolution, (255,255,255))
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if prev_stage_id is not None:
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prev_stage = Image.open(dir + "/stages/" + stage_name + "-bg.png")
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prev_stage.load()
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os.remove(dir + "/stages/" + stage_name + "-bg.png")
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bg.paste(prev_stage, None, prev_stage.getchannel('A'))
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fg = Image.open(dir + "/stages/" + stage_name + ".png")
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bg.paste(fg, None, fg.getchannel('A'))
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bg.save(dir + "/stages/" + stage_name + ".png")
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if prev_stage_id is not None:
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pass
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prev_stage_id = stage_id
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self.reset_display()
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if render_parts:
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rendered_references = []
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max_length = 1500
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max_resolution = 800
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min_resolution = 350
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shutil.rmtree(dir + "/parts", ignore_errors=True)
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os.makedirs(dir + "/parts", exist_ok=True)
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count = 0
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for part_to_render in doc.Objects:
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if part_to_render.TypeId in ['Part::Feature', 'App::Part']:
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if 'Base_Reference' not in part_to_render.PropertiesList or part_to_render.Base_Reference == "" or part_to_render.Base_Reference in rendered_references:
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continue
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parent = part_to_render.Parents[0][0] if len(part_to_render.Parents) > 0 else None
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if parent is not None and parent.TypeId != 'App::Part':
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parent = None
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if parent is not None and 'Base_Reference' in parent.PropertiesList and parent.Base_Reference != "":
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continue
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#if not part_to_render.Label.startswith("L") and not part_to_render.Label.startswith("M") and not part_to_render.Label.startswith("T") and not part_to_render.Label.startswith("R"):
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# continue
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rendered_references.append(part_to_render.Base_Reference)
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for part_to_hide in doc.Objects:
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if part_to_hide.TypeId == 'Part::Feature':
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part_to_hide.ViewObject.Visibility = False
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part_to_render.ViewObject.Visibility = True
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if part_to_render.TypeId == 'App::Part':
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for feature in part_to_render.Group:
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feature.ViewObject.Visibility = True
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dimensions = [part_to_render.Shape.BoundBox.XLength, part_to_render.Shape.BoundBox.YLength, part_to_render.Shape.BoundBox.ZLength]
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main_axis: int = 0;
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main_length: float = part_to_render.Shape.BoundBox.XLength
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if part_to_render.Shape.BoundBox.YLength > main_length:
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main_axis = 1
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main_length = part_to_render.Shape.BoundBox.YLength
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if part_to_render.Shape.BoundBox.ZLength > main_length:
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main_axis = 2
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main_length = part_to_render.Shape.BoundBox.ZLength
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center = coin.SbVec3f(part_to_render.Shape.BoundBox.Center)
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offset = coin.SbVec3f(800, -2000, 800)
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up = coin.SbVec3f(0, 0, 1)
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if main_axis == 1:
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offset[0], offset[1] = -offset[1], offset[0]
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elif main_axis == 2:
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offset[0], offset[2] = -offset[2], offset[0]
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up = coin.SbVec3f(-1, 0, 0)
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cam = Gui.ActiveDocument.ActiveView.getCameraNode()
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cam.position = center + offset
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cam.pointAt(center, up)
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Gui.ActiveDocument.ActiveView.fitAll()
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cross_length = 0
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if main_axis == 0:
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cross_length = max(dimensions[1] * 0.5, dimensions[2])
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elif main_axis == 1:
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cross_length = max(dimensions[0] * 0.5, dimensions[2])
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elif main_axis == 2:
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cross_length = max(dimensions[0], dimensions[1] * 0.5)
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cross_length = max(cross_length, main_length * 0.25 + cross_length * 0.8)
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main_length_pixels = max(min_resolution, int(math.pow(min(1.0, main_length / max_length), 0.3) * max_resolution))
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cross_length_pixels = int(cross_length * main_length_pixels / main_length)
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cam.scaleHeight(0.05 + 0.95 * cross_length_pixels / main_length_pixels)
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resolution = (main_length_pixels, cross_length_pixels)
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part_filename = dir + "/parts/" + re.sub('[^A-Z0-9_]', '-', part_to_render.Base_Reference.upper()) + ".png"
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self.render(resolution, part_filename)
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image = Image.new('RGB', resolution, (255, 255, 255))
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fg = Image.open(part_filename)
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image.paste(fg, None, fg.getchannel('A'))
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#image.save(part_filename)
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final_apsect_ratio = 2.0 # width/height
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final_resolution = (max_resolution, int(max_resolution / final_apsect_ratio))
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final_size = image.size
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if final_size[0] > final_resolution[0]:
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final_size = (final_size[0] * final_resolution[0] / final_size[0], final_size[1] * final_resolution[0] / final_size[0])
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if final_size[1] > final_resolution[1]:
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final_size = (final_size[0] * final_resolution[1] / final_size[1], final_size[1] * final_resolution[1] / final_size[1])
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final_size = (int(final_size[0]), int(final_size[1]))
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if final_size[0] < image.size[0] or final_size[1] < image.size[1]:
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image.thumbnail(final_size, Image.ANTIALIAS)
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final_image = Image.new('RGB', final_resolution, (255, 255, 255))
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final_image.paste(image, (final_resolution[0] - final_size[0], int(final_resolution[1]/2 - final_size[1]/2)))
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final_image.save(part_filename)
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count = count + 1
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if count == 10:
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pass
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self.reset_display()
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workbench.context.setAllStagesVisible(True)
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resolution = (6000,6000)
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self.render(resolution, filename)
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self.reset_display()
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img_full = Image.new('RGB', resolution, (255, 255, 255))
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img = Image.open(filename)
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img_full.paste(img, None, img.getchannel('A'))
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img_full.save(filename)
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from ahb_command import AHB_CommandWrapper
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AHB_CommandWrapper.addGuiCommand('AHB_render', AHB_Render())
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